4/17/2024 0 Comments Space 3d pinball game![]() ![]() This does indeed suck for the mixers, who've put together some good, enjoyable music, but I simply feel that posting this would be setting a precedent for even more liberal mash-ups, and the idea is to honor game music by reinterpreting it - while melding it with external sources is a creative and musical act, or at least can be as these artists have shown, in my book it doesn't jive with the site's mission statement, and is similar to our existing rule that popular movie themes like Star Wars which happen to be used in games don't "count" either. For example, a Mega Man mix that used Beethoven's 9th symphony for its chorus, where 15-25% of the mix was not from the game itself, would likely be rejected. Any incorporation of non-game music (mainstream, classical, etc.) should be very limited and should never carry significant portions of the mix. Submission Instructions & Standards]Please ensure that submissions are primarily composed of arranged game music plus your own original additions. ![]() YES, BUT ONLY IF THE STANDARDS ARE NOT A HARD AND FAST RULE if indeed it does get rejected, i'd love to hear a version that trims enough of the reference elements from Sun of Nothing to be allowable here. The track continues trucking through some really great shreds until we get back to some more sfx to finish it out over some piano. i'm actually ok with the length of the reference. as i am part of the reason this policy exists, i can just say i feel you that said - this is a track that is nearly eight minutes long (if you include the sfx elements, which i do, since it's integral to the concept), which makes the quote ~12% of the track. the subsequent section does indeed quote Sun of Nothing for quite a while. Lead guitar at 2:55 is pretty treble-heavy, i found it to be kind of grating, especially in the chorded parts of this section. agree with larry that the melody could have been clearer in that section. ![]() love the the chordal approach here, and the lead is a perfect patch. track kind of starts at 1:21, and we start to get a beat at 1:41 which is solid. the reference to ASZ is overt, but i'll note that ASZ has entered the zeitgeist for some time now so i don't feel too bad about the inclusion here. i don't know if i had speakers on the computer that i played this on. :'-( It's a solid track if you were open to an OCR edit, would love to have it posted in some form! The arrangement's a pass otherwise, so maybe like 30 seconds of non-VGM arrangement would be cool with me, but going beyond that's a non-starter. ![]() Any incorporation or arrangement of source material not from games (mainstream, classical, etc.) should be extremely limited."Īlso taking the Strauss into account from :24-:59, I've gotta go NO just based on that guideline, which is unfortunate, but one of the fun things about DoD entries (invoking other rock songs) that's only cool at OCR in smaller doses. Mixing on the strings at 3:34 is too soft and doesn't let that part be audible enough, but the overall treatment of the theme remains strong.Ĥ:14 seems like this may be the section referencing "Between the Buried and Me", at least all the way 5:08, maybe until 5:45. Piano sample at 2:40 is thin and mechanical-sounding yes, at 2:57, please, go away, piano, don't come back. Also didn't like how the source melody on strings got buried by the lead synth at 2:02 at least the bassline's registering the theme as well. Mixing's was feeling indistinct until 1:41 nothing hugely dragging it down, but it wasn't ideal. ![]()
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